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Latest Counter-Strike 2 Update Patch Notes: All Fixes & Changes

Find the latest Counter-Strike 2 (CS2) update patch notes featuring all the bug fixes, changes, and more that Valve is implementing.
Latest Counter-Strike 2 Update Patch Notes: All Fixes & Changes
Valve

Want to find out precisely what bug fixes and changes Valve has made in the latest Counter-Strike 2 (CS2) update via official patch notes? Then we've got you covered.

This consistently updated article will always provide you with the latest, new Counter-Strike 2 update patch notes, diving into everything the developers are working on, from bug fixes to changes, optimizations, and much more.

Update on 26 June 2024: We checked for any new Counter-Strike 2 updates and found some new patch notes to share!

New Counter-Strike 2 (CS2) Update Patch Notes

counter-strike 2 cs2 update latest new patch notes bug fixes changes maps additions content
Follow the soundwaves to the latest CS2 update patch notes! (Picture: Valve)

We are just going to get straight to it. Below, you can find the latest Counter-Strike 2 updates, and you can see via the CS2 patch notes that Valve is fixing a tonne of issues and bugs and making several additions/optimizations.

Click on the dates to expand with the new CS2 patch notes. We will endeavor to have the three latest Counter-Strike 2 update details available in this section.

26 June 2024: Community maps come to matchmaking!
Community Maps

 

  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and Assembly to the Wingman map pool
  • Added community map Pool Day to the Arms Race map pool
Nuke

 

  • Fixed c4 stuck spots
Ancient

 

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo

 

  • Fixed c4 stuck spots and clipping
Anubis

 

  • Fixes for grenade collision and clipping



[ UI ]

  • Updated the MVP panel in all game modes
  • Added all-new animated MVP panels to Premier matches
  • Added several new MVP conditions and adjusted prior MVP rules



[ GAMEPLAY ]

  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.



[ VIDEO SETTINGS ]

  • Settings Recommendations
    • Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
  • Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
  • The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
  • Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
  • Added a "Frame Pacing" section to the Advanced Video settings page.
  • Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
  • Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
  • Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
  • The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.
17 June 2024 Pips Only, bomb vs water and more
  • Added a "pips only" option to the "Show Team ID Through Walls" settings (
    cl_teamid_overhead_mode
    )
  • Improved bomb interaction with water in Overpass
  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
  • Fixed a case where bots would teleport long distances when approaching ladders
  • Various localization updates
29 May 2024 CS2 bug fixes and changes

[ INPUT ]

  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option



[ UI ]

  • Fixed player and bot names on the Team Select screen during bot takeover



[ WEAPON FINISHES ]

  • Fixed a bug where certain graphics configurations resulted in black weapon finishes



[ MISC ]

  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a bug where viewmodels would bob excessively on Linux
24 May 2024 Huge CS2 update with balance changes

[ GAMEPLAY ]

  • Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
  • Reduced the price of the M4A4 from $3100 to $3000
  • Minor adjustments to first-person camera movement
  • Added explicit "switchhandsleft" and "switchhandsright" console commands
  • Deathmatch bonus weapons are now the same for all players regardless of loadout

 

Incendiary Grenade
  • Adjusted the explosion and flame visual treatment
  • Reduced duration
  • Reduced area covered by spreading flames
  • Reduced price from $600 to $500



[ RENTALS ]

  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
  • Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
  • Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market



[ HUD ]

  • Fixed a bug where the MVP player name displayed incorrectly during bot takeover
  • Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
  • Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
  • Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
  • Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements



[ CHICKENS ]

  • Chickens have a few new animations
  • Chickens can now walk up hills
  • Chickens can now turn right while walking



[ UI ]

  • Various performance improvements to the Warehouse main menu and item inspect background scenery



[ DEMOS ]

  • The demo playback timeline now show indicators for kill and death events
  • Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
  • Various minor demo playback UI changes
  • Fixed a demo playback crash



[ MAPS ]

Vertigo:
  • Added catwalk by bombsite A, connecting to back of A
  • Removed connector between back of A and elevators
  • Opened up passage between elevators and scaffolding
  • Slightly tweaked size of bombsite A
  • Tweaked spawn timings slightly
  • Changed Wingman layout to feature bombsite A changes

 

Baggage:
  • Fixed movement hitch on lower conveyor
  • Lowered height of central conveyor tray to help open sniper view

 

Office:
  • Fixed a case where a player could shoot through multiple walls

 

Mirage:
  • Fixed bad collision on certain props
  • Fixed some sticky collision around windows in palace
9 May 2024 CS2 patch notes
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
2 May 2024 CS2 update

[ MISC ]

  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.


[ WORKSHOP ]

  • Added arms race game mode for workshop map submissions
1 May 2024 CS2 update

[ MISC ]

  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
27 April 2024 CS2 update

[ MISC ]

  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.


[ MAPS ]

  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.
 
Arguably, one of the biggest gameplay changes between CS:GO and Counter-Strike 2 is, of course, the responsive smokes, alongside the sub-tick rate servers and map adjustments/changes. Check out details on the former via an official video from Valve below.
So there you have it, the latest Counter-Strike 2 (CS2) patch notes for the latest updates Valve has released, focusing on bug fixes, additions, content, adjustments to the UI, networking, and much more. Stay tuned, as we will endeavor to update this article as soon as a new CS2 update gets released.
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